New in 2.3: Office Hazards. Every room has something to do, and every enemy has a trick.
• Interact with furniture: rummage cabinets and crates, drink from fonts, use terminals, open pods, tip barrels. Oil spills, fire spreads, gas vents, blasts wake the floor.
• Every ordinary enemy behaves differently: bears charge, outlaws aim, hoplites block, rats steal, spiders lunge.
• Fixed: rooms were losing most of their furniture on every floor.
• All new text in every supported language.