In 1977, in a Palo Alto garage, someone switches on a soldering iron. Forty years later, that same person builds the phones in our pockets. That person is you.
Silicon Factory is a factory puzzle game: lay belts, machines and sorters, press PRODUCE and see whether your line delivers the order before the shift ends.
BUILD AT YOUR PACE, PRODUCE AGAINST THE CLOCK Plan your line with the clock stopped. Once it runs, every machine plays in time with the music, and a good line sounds like a song. If something jams, the game tells you why.
SIX ERAS, 90 PUZZLES • The garage (1977): circuit boards, soldering irons and the first home computers. • The cartridge era (1986): sorters, crossings and the console wars. • CD and 3D (1996): faulty parts, quality control and the Y2K panic. • Handhelds (2001): batteries that run flat and orders in phases. • HD and online (2007): machines that leave waste and parts that travel over the network. • Mobile and VR (2014): robot arms and programmed routers.
A STORY TOLD IN LETTERS, FAXES AND MESSAGES Orders arrive the way they did back then: a note on the cork board, a beeping fax, an e-mail, a phone notification. With aunt Rosie, who owns the garage, and clients who look suspiciously like the real ones: Ninteno, Segah, Sonee, Pear, Macrosoft…
THREE STARS PER LEVEL Deliver the order, do it cheaply and do it fast. Every level keeps your best cost, time, space and leftover parts.
MADE FOR SHORT BREAKS No mandatory connection and no accounts. Adjustable large text, an optional old-monitor effect and finger-friendly controls.
Build assembly lines and make 40 years of consoles, from a garage to your phone.