Computing: A Concise History

· Ascent Audio · āļšāļĢāļĢāļĒāļēāļĒāđ‚āļ”āļĒ Tim Andres Pabon
6 āļĢāļĩāļ§āļīāļ§
āļŦāļ™āļąāļ‡āļŠāļ·āļ­āđ€āļŠāļĩāļĒāļ‡
3 āļŠāļĄ. 56 āļ™āļēāļ—āļĩ
āļ‰āļšāļąāļšāļŠāļĄāļšāļđāļĢāļ“āđŒ
āļĄāļĩāļŠāļīāļ—āļ˜āļīāđŒ
āļ•āđ‰āļ­āļ‡āļāļēāļĢāļ”āļđāļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡āļĢāļ°āļĒāļ°āđ€āļ§āļĨāļē 24 āļ™āļēāļ—āļĩ āļŸāļĢāļĩāđ„āļŦāļĄ āļŸāļąāļ‡āđ„āļ”āđ‰āļ—āļļāļāđ€āļĄāļ·āđˆāļ­āđāļĄāđ‰āļ‚āļ“āļ°āļ­āļ­āļŸāđ„āļĨāļ™āđŒÂ 
āđ€āļžāļīāđˆāļĄ

āđ€āļāļĩāđˆāļĒāļ§āļāļąāļšāļŦāļ™āļąāļ‡āļŠāļ·āļ­āđ€āļŠāļĩāļĒāļ‡āđ€āļĨāđˆāļĄāļ™āļĩāđ‰

The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of "smart" hand-held devices, with subplots involving IBM, Microsoft, Apple, Facebook, and Twitter. In this concise and accessible account of the invention and development of digital technology, computer historian Paul Ceruzzi offers a broader and more useful perspective. He identifies four major threads that run throughout all of computing's technological development: digitization--the coding of information, computation, and control in binary form, ones and zeros; the convergence of multiple streams of techniques, devices, and machines, yielding more than the sum of their parts; the steady advance of electronic technology, as characterized famously by "Moore's Law"; and the human-machine interface. Ceruzzi guides us through computing history, telling how a Bell Labs mathematician coined the word "digital" in 1942 (to describe a high-speed method of calculating used in anti-aircraft devices), and recounting the development of the punch card (for use in the 1890 U.S. Census). He describes the ENIAC, built for scientific and military applications; the UNIVAC, the first general purpose computer; and ARPANET, the Internet's precursor. Ceruzzi's account traces the world-changing evolution of the computer from a room-size ensemble of machinery to a "minicomputer" to a desktop computer to a pocket-sized smart phone. He describes the development of the silicon chip, which could store ever-increasing amounts of data and enabled ever-decreasing device size. He visits that hotbed of innovation, Silicon Valley, and brings the story up to the present with the Internet, the World Wide Web, and social networking.
The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of "smart" hand-held devices, with subplots involving IBM, Microsoft, Apple, Facebook, and Twitter. In this concise and accessible account of the invention and development of d...

āļŠāļģāļĢāļ§āļˆāļŦāļ™āļąāļ‡āļŠāļ·āļ­āđ€āļĨāđˆāļĄāļ­āļ·āđˆāļ™āđ†

āļāļēāļĢāđƒāļŦāđ‰āļ„āļ°āđāļ™āļ™āđāļĨāļ°āļĢāļĩāļ§āļīāļ§

6 āļĢāļĩāļ§āļīāļ§

āđ€āļāļĩāđˆāļĒāļ§āļāļąāļšāļœāļđāđ‰āđāļ•āđˆāļ‡

Paul E. Ceruzzi is the author of Computing: A Concise History, A History of Modern Computing, and Internet Alley.
Paul E. Ceruzzi is the author of Computing: A Concise History, A History of Modern Computing, and Internet Alley.

āđƒāļŦāđ‰āļ„āļ°āđāļ™āļ™āļŦāļ™āļąāļ‡āļŠāļ·āļ­āđ€āļŠāļĩāļĒāļ‡āļ™āļĩāđ‰

āđāļŠāļ”āļ‡āļ„āļ§āļēāļĄāđ€āļŦāđ‡āļ™āļ‚āļ­āļ‡āļ„āļļāļ“āđƒāļŦāđ‰āđ€āļĢāļēāļĢāļąāļšāļĢāļđāđ‰

āļ‚āđ‰āļ­āļĄāļđāļĨāļāļēāļĢāļŸāļąāļ‡

āļŠāļĄāļēāļĢāđŒāļ—āđ‚āļŸāļ™āđāļĨāļ°āđāļ—āđ‡āļšāđ€āļĨāđ‡āļ•
āļ•āļīāļ”āļ•āļąāđ‰āļ‡āđāļ­āļ› Google Play Books āļŠāļģāļŦāļĢāļąāļš Android āđāļĨāļ° iPad/iPhone āđāļ­āļ›āļˆāļ°āļ‹āļīāļ‡āļ„āđŒāđ‚āļ”āļĒāļ­āļąāļ•āđ‚āļ™āļĄāļąāļ•āļīāļāļąāļšāļšāļąāļāļŠāļĩāļ‚āļ­āļ‡āļ„āļļāļ“ āđāļĨāļ°āļŠāđˆāļ§āļĒāđƒāļŦāđ‰āļ„āļļāļ“āļ­āđˆāļēāļ™āđāļšāļšāļ­āļ­āļ™āđ„āļĨāļ™āđŒāļŦāļĢāļ·āļ­āļ­āļ­āļŸāđ„āļĨāļ™āđŒāđ„āļ”āđ‰āļ—āļļāļāļ—āļĩāđˆ
āđāļĨāđ‡āļ›āļ—āđ‡āļ­āļ›āđāļĨāļ°āļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒ
āļ„āļļāļ“āļŠāļēāļĄāļēāļĢāļ–āļ­āđˆāļēāļ™āļŦāļ™āļąāļ‡āļŠāļ·āļ­āļ—āļĩāđˆāļ‹āļ·āđ‰āļ­āļˆāļēāļ Google Play āđ‚āļ”āļĒāđƒāļŠāđ‰āđ€āļ§āđ‡āļšāđ€āļšāļĢāļēāļ§āđŒāđ€āļ‹āļ­āļĢāđŒāļšāļ™āļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒāļ‚āļ­āļ‡āļ„āļļāļ“

āļĢāļēāļĒāļāļēāļĢāļ­āļ·āđˆāļ™āđ† āļ—āļĩāđˆāđ€āļ‚āļĩāļĒāļ™āđ‚āļ”āļĒ Paul E. Ceruzzi

āļšāļĢāļĢāļĒāļēāļĒāđ‚āļ”āļĒ Tim Andres Pabon