Connect towns. Move people and goods. Watch your cities grow because of the network you built.
Cityweave is a relaxed transport and city-economy simulation made for phones. Drag a road from one town to another, place stops, add vehicles and see what your connection does to the places it touches. Sessions can last five minutes or an evening, and the game resumes exactly where you left it.
BUILD WITH ONE DRAG
• Drag a route from A to B. The planner lays out a sensible path and shows the price before you confirm.
• Quick Connect: pick two places and get one priced plan with track, stops, depot, line and vehicles. It is built in one step or not at all.
• Roads and rails, bus and truck stops, train stations in three lengths, harbors, depots and a bulldozer for your own buildings.
• Bridges over water and tunnels through mountains when the era allows it.
BUSES, TRUCKS, TRAMS, TRAINS AND SHIPS
• 64 fictional vehicle designs from the steam age to the near future. No real brands, only invented machines.
• Vehicles age, get less reliable and cost more to keep. Tap any vehicle, stop or line to inspect it.
• Lines are simple stop lists. Passengers and cargo can transfer between lines.
MORE THAN PASSENGERS
• Farms, forests, mines, an oil field and the factories that process their output: food, planks, building materials, steel, machines, fuel and goods.
• Cities ask for food and later for more. Production only happens when something can actually be delivered, so every chain is explainable.
CITIES THAT REACT
• Every month each city is scored on mobility, jobs, supply, congestion and pollution, and you can read the reasons.
• Well-connected cities add and upgrade buildings, preferably near your stations. Neglected ones stagnate.
THE GAME EXPLAINS ITSELF
• An advisor reads your real numbers and points at overloaded stations, unprofitable lines, unserved demand and aging vehicles, with a "show me" button that moves the camera.
• Map layers for population, unserved demand, waiting cargo, station reach and congestion. A colour-blind mode switches the heat colours.
• Finance overview with income, costs and a loan. Goals and contracts with deadlines.
• A short interactive tutorial on a fixed map.
PLAY YOUR WAY
• Career mode with start money, a loan and goals.
• Sandbox with unlimited money.
• Scenarios with a fixed map, an objective and a time limit. One is free; the others come with the optional scenario pack.
• Start in 1880, 1920, 1960 or 2000. Choose map size, difficulty and a shareable seed text.
• English and German, adjustable UI size, reduced motion option, procedural music and sound effects.
FAIR AND OFFLINE
• Free to play and offline. Optional purchases: Supporter Edition, a liveries pack, an architecture pack and a scenario pack. There are no timers, no energy and no pay-to-win currency.
• Optional rewarded video ads, only when you ask for them (for example an optional construction grant). No ads pop up while you play.
• Optional Supporter Edition supports the developer: badge, station style, livery, no ads and no video for the grant.
• Usage and stability data (pseudonymous) are off until you agree in the consent dialog. You can change your choice at any time in Settings.
Cityweave is made by a small independent studio in Germany. This is an early version. Feedback is welcome at the support address below.
Weave towns together with roads, rails and ships and watch your cities grow.